Evasion
Mechanic to reduce incoming damage modulated by current velocity
Weapon Accuracy
Mechanic and attribute of weapons to mitigate target's evasion damage reduction (counter)
Weapon Stability
Mechanic and attribute of weapons to reduce delivered damage as a factor of current velocity
Targeting: Guidance lock
2nd type of lock required for Guided weapons
Guided weapons
Weapon attribute to check and require guidance locks
Ewar
Self- and targeted weapons that break locks, or prevent locking for a period of time
Ensnarement
Speed reducing weapons, devices, effects that reduce or stop movement of target for a period of time
AOE weapons
Weapons capable of delivering damage to units in a particular area
Railgun/piercing weapon
Weapon type capable of some LOS collision penetration. 2nd type of LOS blocking check. Long range, low cycle, low stability.
Deployable: Repair field
Local AOE healing effect for fixed period. Potentially limit to players of same Group.
Deployable: trap/ensnarement
Local speed reducing for fixed period. Potentially filtered to players not of same Group.
Deployable: sensor dampening field
Local effect emission for increased sensor defeat for fixed period. Potentially filtered to players not of same Group.
Damage types
Rock-paper-scissors damage type and resistances
Base Modules/upgrades
Player anchored upgrades that improve base facilities for all players. Target of assault by npc faction like Control Nodes
Quests: storyline
Sequenced missions that can be used to incrementally introduce lore. Each mission not available to player until prior required mission is completed
Path/highway tiles
Zone decor and tile that grants speed bonus
Ability: jumpjets
Would be cool but a fundamental reassessment of terrain traversal will need to be done, autopathing, npc ai, the works.
Ability: Silent mode
Player can cut their engines and cease EM emission from chassis sensors in exchange for being harder to detect themselves. This means no movement, limited vision, and cooldowns to consider.
Emote/local chat
Allow players to either type full text messages to display above self, or emote expressing limited set of symbols or animations
Contacts / Block list
Allow players to make lists of other players either as contacts, or to block. Blocks should hide player's chats, prevent DMs and mails
Skill: Industry efficiency
Skill with enhancing bonuses to industrial facility use. Lower job time, lower fees, less waste
Player logs: data display
Stop displaying raw json :)
Base UI: undock flow
Streamline or improve undock flow, extra tab with a button is awkward
Active Chassis UI: improve
Work on UX of this
Groups: on zone
Allow players to benefit from being in the same Org/group and undocked on the same zone. Fleet/squad features, etc. Still ill defined..
Day night cycle + effects
Like weather system, bonuses to vision range etc.
Audio: have some
Add audio to animations
Audio: music
Background music tracks on zone, and docked maybe?
Market UI: improve
Functional, but a little awkward and could benefit from the price history chart being embedded here
Facility UI: improve
Functional, but clunky. Selection of inputs, previews, bill of material estimates, all improvable. Drag and Drop usage would be ideal
This silly board
Wow very task, much kanban
Zone ui: better text
Migrate to using bitmap text